info_camera_link

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info_camera_link is a point entity present in all games except the L4d.pngL4d2-small.pngLeft 4 Dead games. It displays the view of a point_camera onto brushes or models. The view is saved to a texture called _rt_Camera, which must be specified as the $basetexture for the material that the view will appear on. An info_camera_link is used in the last Hl2.png map to create the view through the opening portal (effects/portalrift.mdl).

Keyvalues[edit | edit source]

Entity Whose Material Uses _rt_Camera (target) <target_destination>
No effect. The view is shown on ALL surfaces with the _rt_camera texture.
Camera Name (PointCamera) <target_destination>
point_camera which the view will be taken from.

Inputs[edit | edit source]

SetCamera <target_destination>
Sets Camera Name.

See Also[edit | edit source]

  • func_monitor - A brush-based monitor entity which does not require this entity in order to use.
  • asw_stylincam - Used in Asw.png for remote camera views.