npc_manhack

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Npc manhack.png

npc_manhack is a point entity present in the Hl2.pngHalf-Life 2 series. Manhacks, the smallest member of the Combine arsenal, created solely to kill in impersonal and ungraceful terms.

Flags[edit | edit source]

  • 65536: Start packed up (folded and engine off)
  • 131072: Don't use any damage effects - Manhack does not make smoke trail.
  • 262144: Use Air Nodes - Tells the manhack to navigate by using air nodes instead of ground ones.
  • 524288: Carried (Not in FGD) - Acts as a "currently deploying" state. Automatically added and removed by metrocops when they deploy a manhack. Disables movement, solidity, and the engine sound.
  • 1048576: No Danger Sounds - Does not tell NPCs to back away from the manhack.

Keyvalues[edit | edit source]

Ignore NPC Clip brushes (ignoreclipbrushes) <boolean>
Lets the manhack go through NPC clip brushes.

Inputs[edit | edit source]

DisableSwarm
To do: Affects movement in some squad-based way. Specifics are not clear.
Unpack
If Start packed up was set, tells the manhack to unpack itself.
InteractivePowerDown
Makes the manhack fly off in a random direction and crash.

Outputs[edit | edit source]

OnAlyxStartedInteraction  (only available in Hl2.pngEpisodic)
Never fires because Alyx has no special interactions with manhacks.
OnAlyxFinishedInteraction  (only available in Hl2.pngEpisodic)
Never fires because Alyx has no special interactions with manhacks.