phys_ballsocket

From Source Entities
Jump to navigation Jump to search
Valve sometimes used this entity to make signs react realistically when hit. They used two phys_ballsockets as opposed to a phys_hinge so that the sign would dangle once one corner is hit hard.

Code classes:

Phys ballsocket.png

phys_ballsocket is a point entity present in all Source games. It makes two objects rotate around the entity's origin, but otherwise move as they normally would.

See Also[edit | edit source]