Talk:CFuncTrackTrain

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InPass not firing[edit source]

Tonight I observed in TF2 that with this specific logic setup for a multi-level elevator, the train doesn't send InPass to the 3rd story path_track when the train comes down from the top (4th) floor. No InPass sent means OnPass doesn't fire, which causes the elevator to go all the way down to the 2nd floor, even if the button for floor 3 was pushed. The person who was having this issue told me they fixed it simply by adding a 5th unused path_track above the 4th. I don't know much else about this bug at the moment (why it happens, if it happens in other games, if similar but different setups also exhibit this bug) and I don't really know how to phrase it nicely, so I'm holding off on editing the page til I look into it some time later. -Pinsplash (UTC) 06:37, 2 June 2019 (UTC)