Talk:Counter-Strike: Global Offensive/base.fgd

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List of entities included in this FGD:

  • ai_addon_builder
  • ai_speechfilter
  • ambient_generic
  • beam_spotlight
  • color_correction
  • color_correction_volume
  • cycler
  • env_ambient_light
  • env_beam
  • env_beverage
  • env_blood
  • env_bubbles
  • env_cascade_light
  • env_credits
  • env_cubemap
  • env_dof_controller
  • env_dustpuff
  • env_effectscript
  • env_embers
  • env_entity_igniter
  • env_entity_maker
  • env_explosion
  • env_fade
  • env_fire
  • env_firesensor
  • env_firesource
  • env_fog_controller
  • env_funnel
  • env_hudhint
  • env_instructor_hint
  • env_laser
  • env_lightglow
  • env_message
  • env_microphone
  • env_particle_performance_monitor
  • env_particlelight
  • env_particlescript
  • env_physexplosion
  • env_physimpact
  • env_player_surface_trigger
  • env_projectedtexture
  • env_rotorshooter
  • env_rotorwash_emitter
  • env_screeneffect
  • env_screenoverlay
  • env_shake
  • env_shooter
  • env_smokestack
  • env_smoketrail
  • env_soundscape
  • env_soundscape_proxy
  • env_soundscape_triggerable
  • env_spark
  • env_splash
  • env_sprite
  • env_sprite_clientside
  • env_sprite_oriented
  • env_spritetrail
  • env_steam
  • env_sun
  • env_texturetoggle
  • env_tilt
  • env_tonemap_controller
  • env_viewpunch
  • env_wind
  • env_zoom
  • filter_activator_class
  • filter_activator_context
  • filter_activator_mass_greater
  • filter_activator_model
  • filter_activator_name
  • filter_damage_type
  • filter_enemy
  • filter_multi
  • fog_volume
  • func_areaportal
  • func_areaportalwindow
  • func_breakable
  • func_breakable_surf
  • func_brush
  • func_button
  • func_clip_vphysics
  • func_conveyor
  • func_detail
  • func_detail_blocker
  • func_door
  • func_door_rotating
  • func_dustcloud
  • func_dustmotes
  • func_fish_pool
  • func_guntarget
  • func_illusionary
  • func_instance
  • func_instance_io_proxy
  • func_instance_origin
  • func_instance_parms
  • func_ladderendpoint
  • func_lod
  • func_movelinear
  • func_occluder
  • func_physbox
  • func_platrot
  • func_precipitation
  • func_precipitation_blocker
  • func_reflective_glass
  • func_rot_button
  • func_rotating
  • func_smokevolume
  • func_tank
  • func_tanktrain
  • func_trackautochange
  • func_trackchange
  • func_tracktrain
  • func_traincontrols
  • func_useableladder
  • func_viscluster
  • func_wall
  • func_wall_toggle
  • func_water
  • func_water_analog
  • game_end
  • game_gib_manager
  • game_player_equip
  • game_player_team
  • game_ragdoll_manager
  • game_score
  • game_text
  • game_ui
  • game_weapon_manager
  • game_zone_player
  • gibshooter
  • hammer_updateignorelist
  • info_camera_link
  • info_constraint_anchor
  • info_game_event_proxy
  • info_hint
  • info_intermission
  • info_ladder_dismount
  • info_landmark
  • info_lighting
  • info_mass_center
  • info_no_dynamic_shadow
  • info_node
  • info_node_air
  • info_node_air_hint
  • info_node_climb
  • info_node_hint
  • info_node_link
  • info_node_link_controller
  • info_npc_spawn_destination
  • info_null
  • info_overlay
  • info_overlay_transition
  • info_particle_system
  • info_player_start
  • info_projecteddecal
  • info_radial_link_controller
  • info_target
  • info_target_instructor_hint
  • info_teleport_destination
  • infodecal
  • keyframe_rope
  • keyframe_track
  • light
  • light_directional
  • light_dynamic
  • light_environment
  • light_spot
  • logic_active_autosave
  • logic_auto
  • logic_autosave
  • logic_branch
  • logic_branch_listener
  • logic_case
  • logic_collision_pair
  • logic_compare
  • logic_eventlistener
  • logic_eventlistener_itemequip
  • logic_lineto
  • logic_measure_movement
  • logic_multicompare
  • logic_navigation
  • logic_playerproxy
  • logic_playmovie
  • logic_random_outputs
  • logic_register_activator
  • logic_relay
  • logic_script
  • logic_timer
  • material_modify_control
  • math_colorblend
  • math_counter
  • math_remap
  • momentary_rot_button
  • move_keyframed
  • move_rope
  • move_track
  • npc_furniture
  • npc_puppet
  • npc_template_maker
  • path_track
  • phys_ballsocket
  • phys_constraint
  • phys_constraintsystem
  • phys_convert
  • phys_hinge
  • phys_keepupright
  • phys_lengthconstraint
  • phys_magnet
  • phys_motor
  • phys_pulleyconstraint
  • phys_ragdollconstraint
  • phys_ragdollmagnet
  • phys_slideconstraint
  • phys_spring
  • phys_thruster
  • phys_torque
  • physics_cannister
  • point_anglesensor
  • point_angularvelocitysensor
  • point_bonusmaps_accessor
  • point_clientcommand
  • point_devshot_camera
  • point_enable_motion_fixup
  • point_entity_finder
  • point_gamestats_counter
  • point_hurt
  • point_message
  • point_playermoveconstraint
  • point_posecontroller
  • point_proximity_sensor
  • point_servercommand
  • point_spotlight
  • point_teleport
  • point_template
  • point_tesla
  • point_velocitysensor
  • point_viewcontrol
  • point_viewcontrol_multiplayer
  • point_viewproxy
  • point_worldtext
  • postprocess_controller
  • prop_detail
  • prop_door_rotating
  • prop_dynamic
  • prop_dynamic_ornament
  • prop_dynamic_override
  • prop_hallucination
  • prop_physics
  • prop_physics_multiplayer
  • prop_physics_override
  • prop_ragdoll
  • prop_static
  • shadow_control
  • sky_camera
  • sunlight_shadow_control
  • tanktrain_ai
  • tanktrain_aitarget
  • test_traceline
  • trigger_autosave
  • trigger_changelevel
  • trigger_gravity
  • trigger_hierarchy
  • trigger_hurt
  • trigger_impact
  • trigger_look
  • trigger_multiple
  • trigger_once
  • trigger_playermovement
  • trigger_proximity
  • trigger_push
  • trigger_remove
  • trigger_serverragdoll
  • trigger_soundoperator
  • trigger_soundscape
  • trigger_teleport
  • trigger_transition
  • trigger_wind
  • vgui_movie_display
  • vgui_screen
  • vgui_slideshow_display
  • water_lod_control
  • worldspawn

-Pinsplash (UTC) 04:33, 14 January 2021 (UTC)