Team Fortress 2 general mapping notes

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  • In TF2, 1 inch is considered 0.75 inches, though any time Hammer says "inches", it means 1 unit of length.
  • Brush entities and props are known to have some sort of solidity issue where certain objects (engineer buildings, some projectiles) may break if they're within the bounding box. This issue should be fixed if the offending objects are made non-solid, or by breaking up/adjusting the brushes or props so that the bounding boxes are out of the way. func_detail is not affected.