Template:Fl

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A template for doing flags super duper fast. Supports up to 34 lines for all your monster flag-listing needs.

If used in the "Source Entities" or "User" namespaces, this template automatically assumes you copied it for use in an FGD, but forgot to change the template to FGD-f. In this case, it will only write text for a malformed KV to highlight the problem when the FGD is loaded in Hammer. This is to save you time, otherwise Hammer will hang for no apparent reason.


  • 1: Wait Till Seen
  • 2: Gag (No IDLE sounds until angry)
  • 4: Fall to ground (unchecked means *teleport* to ground)
  • 8: Drop Healthkit
  • 16: Efficient - Don't acquire enemies or avoid obstacles
  • 32: Wait For Script
  • 64: Long Visibility/Shoot
  • 128: Fade Corpse
  • 256: Think outside PVS
  • 512: Template NPC: This entity is a template for npc_template_maker. It will not spawn automatically and cannot be used with point_template.
  • 1024: Do Alternate collision for this NPC (player avoidance)
  • 2048: Don't drop weapons
  • 4096: Ignore player push
  • 8192: Simple cops
  • 16384: Rappel
  • 32768: Always stitch
  • 65536: No chatter
  • 131072: Arrest enemies
  • 323144: No far stitching
  • 524288: Prevent manhack toss
  • 1048576: Allowed to respond to thrown objects
  • 2097152: Mid-range attacks
{{fl|1|Wait Till Seen
|2|Gag (No IDLE sounds until angry)
|4|Fall to ground (unchecked means *teleport* to ground)
|8|Drop Healthkit
|16|Efficient - Don't acquire enemies or avoid obstacles
|32|Wait For Script
|64|Long Visibility/Shoot
|128|Fade Corpse
|256|Think outside PVS
|512|Template NPC: This entity is a template for npc_template_maker. It will not spawn automatically and cannot be used with point_template.
|1024|Do Alternate collision for this NPC (player avoidance)
|2048|Don't drop weapons
|4096|Ignore player push
|8192|Simple cops
|16384|Rappel
|32768|Always stitch
|65536|No chatter
|131072|Arrest enemies
|323144|No far stitching
|524288|Prevent manhack toss
|1048576|Allowed to respond to thrown objects
|2097152|Mid-range attacks}}