Source Entities talk:SECSGO.fgd

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List of entities included in this FGD:

  • ambient_generic
  • beam_spotlight
  • chicken
  • color_correction
  • dangerzone_controller
  • decoy_projectile
  • drone
  • dronegun
  • dz_door
  • ent_snowball_pile
  • env_ambient_light
  • env_beam
  • env_blood
  • env_bubbles
  • env_cascade_light
  • env_cubemap
  • env_detail_controller
  • env_dustpuff
  • env_dusttrail
  • env_embers
  • env_entity_dissolver
  • env_entity_igniter
  • env_entity_maker
  • env_explosion
  • env_fade
  • env_fire
  • env_fire_trail
  • env_firesensor
  • env_firesource
  • env_fog_controller
  • env_funnel
  • env_global
  • env_gunfire
  • env_hudhint
  • env_instructor_hint
  • env_laser
  • env_lightglow
  • env_microphone
  • env_muzzleflash
  • env_particlelight
  • env_physexplosion
  • env_physimpact
  • env_projectedtexture
  • env_screenoverlay
  • env_shake
  • env_shooter
  • env_smokestack
  • env_smoketrail
  • env_soundscape
  • env_soundscape_proxy
  • env_soundscape_triggerable
  • env_spark
  • env_splash
  • env_sporeexplosion
  • env_sprite
  • env_sprite_clientside
  • env_sprite_oriented
  • env_spritetrail
  • env_steam
  • env_sun
  • env_texturetoggle
  • env_tonemap_controller
  • env_viewpunch
  • env_wind
  • filter_activator_class
  • filter_activator_context
  • filter_activator_mass_greater
  • filter_activator_model
  • filter_activator_name
  • filter_activator_team
  • filter_damage_type
  • filter_multi
  • flashbang_projectile
  • fog_volume
  • func_areaportal
  • func_areaportalwindow
  • func_block_dm_spawns
  • func_bomb_target
  • func_breakable
  • func_breakable_surf
  • func_brush
  • func_button
  • func_buyzone
  • func_clip_vphysics
  • func_detail
  • func_detail_blocker
  • func_door
  • func_door_rotating
  • func_dustcloud
  • func_dustmotes
  • func_fish_pool
  • func_guntarget
  • func_hostage_rescue
  • func_instance
  • func_instance_io_proxy
  • func_instance_origin
  • func_instance_parms
  • func_monitor
  • func_movelinear
  • func_nav_blocker
  • func_no_defuse
  • func_occluder
  • func_physbox_multiplayer
  • func_precipitation
  • func_reflective_glass
  • func_rot_button
  • func_rotating
  • func_smokevolume
  • func_survival_c4_target
  • func_tablet_blocker
  • func_tracktrain
  • func_train
  • func_traincontrols
  • func_viscluster
  • func_water_analog
  • func_weight_button
  • game_coopmission_manager
  • game_end
  • game_money
  • game_player_equip
  • game_round_end
  • game_score
  • game_survival_logic
  • game_text
  • game_ui
  • game_zone_player
  • generic_actor
  • hammer_updateignorelist
  • hegrenade_projectile
  • hostage_entity
  • info_armsrace_counterterrorist
  • info_armsrace_terrorist
  • info_camera_link
  • info_constraint_anchor
  • info_deathmatch_spawn
  • info_enemy_terrorist_spawn
  • info_gascanister_launchpoint
  • info_lighting
  • info_map_parameters
  • info_map_region
  • info_mass_center
  • info_null
  • info_overlay
  • info_paradrop_denial
  • info_particle_system
  • info_player_counterterrorist
  • info_player_terrorist
  • info_projecteddecal
  • info_target
  • infodecal
  • item_cash
  • item_cutters
  • item_defuser
  • keyframe_rope
  • light
  • light_directional
  • light_dynamic
  • light_environment
  • light_spot
  • logic_auto
  • logic_branch
  • logic_branch_listener
  • logic_case
  • logic_collision_pair
  • logic_compare
  • logic_eventlistener
  • logic_eventlistener_itemequip
  • logic_measure_movement
  • logic_multicompare
  • logic_random_outputs
  • logic_register_activator
  • logic_relay
  • logic_script
  • logic_timer
  • mapvetopick_controller
  • material_modify_control
  • math_colorblend
  • math_counter
  • math_remap
  • molotov_projectile
  • momentary_rot_button
  • move_rope
  • npc_heardanger
  • path_track
  • pet_entity
  • phys_ballsocket
  • phys_constraint
  • phys_constraintsystem
  • phys_convert
  • phys_hinge
  • phys_keepupright
  • phys_lengthconstraint
  • phys_magnet
  • phys_motor
  • phys_pulleyconstraint
  • phys_ragdollconstraint
  • phys_slideconstraint
  • phys_spring
  • phys_thruster
  • physics_cannister
  • physics_prop_statue
  • planted_c4_training
  • player_speedmod
  • player_weaponstrip
  • point_anglesensor
  • point_angularvelocitysensor
  • point_broadcastclientcommand
  • point_camera
  • point_clientcommand
  • point_devshot_camera
  • point_dz_dronegun
  • point_dz_parachute
  • point_dz_weaponspawn
  • point_dz_weaponspawn_group
  • point_enable_motion_fixup
  • point_entity_finder
  • point_give_ammo
  • point_hiding_spot
  • point_hurt
  • point_message
  • point_playermoveconstraint
  • point_posecontroller
  • point_proximity_sensor
  • point_servercommand
  • point_spotlight
  • point_teleport
  • point_template
  • point_tesla
  • point_velocitysensor
  • point_viewcontrol
  • point_viewcontrol_multiplayer
  • point_worldtext
  • postprocess_controller
  • prop_ammo_box_generic
  • prop_counter
  • prop_detail
  • prop_door_rotating
  • prop_dynamic
  • prop_dynamic_ornament
  • prop_dynamic_override
  • prop_exploding_barrel
  • prop_loot_crate
  • prop_mapplaced_long_use_entity
  • prop_metal_crate
  • prop_money_crate
  • prop_paradrop_crate
  • prop_physics
  • prop_physics_multiplayer
  • prop_physics_override
  • prop_ragdoll
  • prop_sphere
  • prop_static
  • prop_weapon_refill_heavyarmor
  • prop_weapon_upgrade_armor
  • prop_weapon_upgrade_armor_helmet
  • prop_weapon_upgrade_chute
  • prop_weapon_upgrade_contractkill
  • prop_weapon_upgrade_exojump
  • prop_weapon_upgrade_helmet
  • prop_weapon_upgrade_tablet_droneintel
  • prop_weapon_upgrade_tablet_highres
  • prop_weapon_upgrade_tablet_zoneintel
  • radar_jammer
  • sky_camera
  • skybox_swapper
  • snowball_projectile
  • spark_shower
  • sunlight_shadow_control
  • target_changegravity
  • trigger_bomb_reset
  • trigger_gravity
  • trigger_hierarchy
  • trigger_hurt
  • trigger_impact
  • trigger_look
  • trigger_multiple
  • trigger_once
  • trigger_playermovement
  • trigger_proximity
  • trigger_push
  • trigger_remove
  • trigger_softbarrier
  • trigger_soundscape
  • trigger_survival_playarea
  • trigger_teleport
  • trigger_tonemap
  • trigger_vphysics_motion
  • trigger_wind
  • vgui_screen
  • vgui_slideshow_display
  • vgui_world_text_panel
  • weapon_ak47
  • weapon_aug
  • weapon_awp
  • weapon_axe
  • weapon_bayonet
  • weapon_bizon
  • weapon_breachcharge
  • weapon_bumpmine
  • weapon_c4
  • weapon_cz75a
  • weapon_deagle
  • weapon_decoy
  • weapon_diversion
  • weapon_elite
  • weapon_famas
  • weapon_firebomb
  • weapon_fiveseven
  • weapon_flashbang
  • weapon_frag_grenade
  • weapon_g3sg1
  • weapon_galilar
  • weapon_glock
  • weapon_hammer
  • weapon_healthshot
  • weapon_hegrenade
  • weapon_hkp2000
  • weapon_incgrenade
  • weapon_knife
  • weapon_knifegg
  • weapon_knife_butterfly
  • weapon_knife_canis
  • weapon_knife_cord
  • weapon_knife_css
  • weapon_knife_falchion
  • weapon_knife_flip
  • weapon_knife_ghost
  • weapon_knife_gut
  • weapon_knife_gypsy_jackknife
  • weapon_knife_karam
  • weapon_knife_m9_bayonet
  • weapon_knife_outdoor
  • weapon_knife_push
  • weapon_knife_skeleton
  • weapon_knife_stiletto
  • weapon_knife_survival_bowie
  • weapon_knife_t
  • weapon_knife_tactical
  • weapon_knife_ursus
  • weapon_knife_widowmaker
  • weapon_m249
  • weapon_m4a1
  • weapon_m4a1_silencer
  • weapon_mac10
  • weapon_mag7
  • weapon_molotov
  • weapon_mp5sd
  • weapon_mp7
  • weapon_mp9
  • weapon_negev
  • weapon_nova
  • weapon_p250
  • weapon_p90
  • weapon_revolver
  • weapon_sawedoff
  • weapon_scar20
  • weapon_sg556
  • weapon_shield
  • weapon_smokegrenade
  • weapon_snowball
  • weapon_spanner
  • weapon_ssg08
  • weapon_tagrenade
  • weapon_taser
  • weapon_tec9
  • weapon_ump45
  • weapon_usp_silencer
  • weapon_xm1014
  • weapon_zone_repulsor
  • worldspawn

-Pinsplash (UTC) 06:27, 14 January 2021 (UTC)