Source Entities talk:SEL4D2.fgd

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List of entities included in this FGD:

  • ambient_generic
  • ambient_music
  • beam_spotlight
  • color_correction
  • color_correction_volume
  • env_airstrike_indoors
  • env_airstrike_outdoors
  • env_beam
  • env_blood
  • env_bubbles
  • env_cubemap
  • env_detail_controller
  • env_dustpuff
  • env_dusttrail
  • env_embers
  • env_entity_dissolver
  • env_entity_igniter
  • env_entity_maker
  • env_explosion
  • env_fade
  • env_fire
  • env_fire_trail
  • env_firesensor
  • env_firesource
  • env_fog_controller
  • env_funnel
  • env_global
  • env_instructor_hint
  • env_laser
  • env_lightglow
  • env_microphone
  • env_outtro_stats
  • env_particlelight
  • env_physexplosion
  • env_physics_blocker
  • env_physimpact
  • env_player_blocker
  • env_projectedtexture
  • env_rock_launcher
  • env_screenoverlay
  • env_shake
  • env_shooter
  • env_smokestack
  • env_smoketrail
  • env_soundscape
  • env_soundscape_proxy
  • env_soundscape_triggerable
  • env_spark
  • env_splash
  • env_sprite
  • env_sprite_oriented
  • env_spritetrail
  • env_steam
  • env_sun
  • env_texturetoggle
  • env_tonemap_controller
  • env_tonemap_controller_ghost
  • env_tonemap_controller_infected
  • env_viewpunch
  • env_weaponfire
  • env_wind
  • filter_activator_class
  • filter_activator_context
  • filter_activator_infected_class
  • filter_activator_mass_greater
  • filter_activator_model
  • filter_activator_name
  • filter_activator_team
  • filter_damage_type
  • filter_health
  • filter_melee_damage
  • filter_multi
  • fog_volume
  • func_areaportal
  • func_areaportalwindow
  • func_block_charge
  • func_breakable
  • func_breakable_surf
  • func_brush
  • func_button
  • func_button_timed
  • func_clip_vphysics
  • func_detail
  • func_detail_blocker
  • func_door
  • func_door_rotating
  • func_dustcloud
  • func_dustmotes
  • func_elevator
  • func_fish_pool
  • func_guntarget
  • func_instance
  • func_instance_parms
  • func_ladder
  • func_movelinear
  • func_nav_attribute_region
  • func_nav_avoidance_obstacle
  • func_nav_blocker
  • func_nav_connection_blocker
  • func_occluder
  • func_orator
  • func_physbox_multiplayer
  • func_playerghostinfected_clip
  • func_playerinfected_clip
  • func_precipitation
  • func_ragdoll_fader
  • func_reflective_glass
  • func_rot_button
  • func_rotating
  • func_smokevolume
  • func_timescale
  • func_tracktrain
  • func_train
  • func_viscluster
  • func_water_analog
  • func_weight_button
  • game_player_equip
  • game_scavenge_progress_display
  • game_ui
  • game_zone_player
  • hammer_updateignorelist
  • info_ambient_mob_start
  • info_ambient_mob_end
  • info_changelevel
  • info_constraint_anchor
  • info_director
  • info_elevator_floor
  • info_game_event_proxy
  • info_gamemode
  • info_goal_infected_chase
  • info_item_position
  • info_l4d1_survivor_spawn
  • info_landmark
  • info_lighting
  • info_map_parameters
  • info_map_parameters_versus
  • info_mass_center
  • info_no_dynamic_shadow
  • info_null
  • info_overlay
  • info_particle_system
  • info_player_start
  • info_projecteddecal
  • info_remarkable
  • info_survivor_position
  • info_survivor_rescue
  • info_target
  • info_zombie_border
  • info_zombie_spawn
  • infodecal
  • keyframe_rope
  • light
  • light_directional
  • light_dynamic
  • light_environment
  • light_spot
  • logic_auto
  • logic_branch
  • logic_branch_listener
  • logic_case
  • logic_choreographed_scene
  • logic_collision_pair
  • logic_compare
  • logic_director_query
  • logic_measure_movement
  • logic_multicompare
  • logic_relay
  • logic_script
  • logic_timer
  • logic_versus_random
  • material_modify_control
  • math_colorblend
  • math_counter
  • math_remap
  • momentary_rot_button
  • move_rope
  • path_track
  • phys_ballsocket
  • phys_constraint
  • phys_constraintsystem
  • phys_convert
  • phys_hinge
  • phys_keepupright
  • phys_lengthconstraint
  • phys_magnet
  • phys_motor
  • phys_pulleyconstraint
  • phys_ragdollconstraint
  • phys_slideconstraint
  • phys_spring
  • phys_thruster
  • physics_cannister
  • player_speedmod
  • player_weaponstrip
  • point_anglesensor
  • point_broadcastclientcommand
  • point_clientcommand
  • point_deathfall_camera
  • point_devshot_camera
  • point_enable_motion_fixup
  • point_entity_finder
  • point_hurt
  • point_nav_attribute_region
  • point_playermoveconstraint
  • point_posecontroller
  • point_prop_use_target
  • point_proximity_sensor
  • point_push
  • point_servercommand
  • point_spotlight
  • point_teleport
  • point_template
  • point_viewcontrol
  • point_viewcontrol_multiplayer
  • point_viewcontrol_survivor
  • postprocess_controller
  • prop_car_alarm
  • prop_car_glass
  • prop_detail
  • prop_door_rotating
  • prop_door_rotating_checkpoint
  • prop_dynamic
  • prop_dynamic_ornament
  • prop_dynamic_override
  • prop_fuel_barrel
  • prop_fuel_barrel_piece
  • prop_health_cabinet
  • prop_minigun
  • prop_minigun_l4d1
  • prop_mounted_machine_gun
  • prop_physics
  • prop_physics_multiplayer
  • prop_physics_override
  • prop_physics_respawnable
  • prop_ragdoll
  • prop_sphere
  • prop_static
  • prop_wall_breakable
  • scripted_item_drop
  • shadow_control
  • sky_camera
  • skybox_swapper
  • sound_mix_layer
  • spark_shower
  • target_changegravity
  • trigger_active_weapon_detect
  • trigger_auto_crouch
  • trigger_escape
  • trigger_finale
  • trigger_gravity
  • trigger_hurt
  • trigger_hurt_ghost
  • trigger_impact
  • trigger_look
  • trigger_multiple
  • trigger_once
  • trigger_playermovement
  • trigger_proximity
  • trigger_push
  • trigger_remove
  • trigger_soundscape
  • trigger_teleport
  • trigger_tonemap
  • trigger_upgrade_laser_sight
  • trigger_vphysics_motion
  • trigger_wind
  • upgrade_ammo_explosive
  • upgrade_ammo_incendiary
  • upgrade_laser_sight
  • upgrade_spawn
  • vgui_screen
  • vgui_slideshow_display
  • weapon_adrenaline_spawn
  • weapon_ammo_spawn
  • weapon_autoshotgun_spawn
  • weapon_chainsaw_spawn
  • weapon_cola_bottles
  • weapon_defibrillator_spawn
  • weapon_first_aid_kit
  • weapon_first_aid_kit_spawn
  • weapon_gascan_spawn
  • weapon_gnome
  • weapon_grenade_launcher
  • weapon_grenade_launcher_spawn
  • weapon_hunting_rifle_spawn
  • weapon_item_spawn
  • weapon_melee_spawn
  • weapon_molotov_spawn
  • weapon_pain_pills_spawn
  • weapon_pipe_bomb_spawn
  • weapon_pistol_magnum_spawn
  • weapon_pistol_spawn
  • weapon_pumpshotgun_spawn
  • weapon_rifle_ak47_spawn
  • weapon_rifle_desert_spawn
  • weapon_rifle_m60_spawn
  • weapon_rifle_sg552_spawn
  • weapon_rifle_spawn
  • weapon_scavenge_item_spawn
  • weapon_shotgun_chrome_spawn
  • weapon_shotgun_spas_spawn
  • weapon_smg_mp5_spawn
  • weapon_smg_silenced_spawn
  • weapon_smg_spawn
  • weapon_sniper_awp_spawn
  • weapon_sniper_military_spawn
  • weapon_sniper_scout_spawn
  • weapon_spawn
  • weapon_upgradepack_explosive_spawn
  • weapon_upgradepack_incendiary_spawn
  • weapon_vomitjar_spawn
  • worldspawn

-Pinsplash (UTC) 00:49, 15 January 2021 (UTC)