Source Entities talk:SEL4D2.fgd
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List of entities included in this FGD:
ambient_generic
ambient_music
beam_spotlight
color_correction
color_correction_volume
env_airstrike_indoors
env_airstrike_outdoors
env_beam
env_blood
env_bubbles
env_cubemap
env_detail_controller
env_dustpuff
env_dusttrail
env_embers
env_entity_dissolver
env_entity_igniter
env_entity_maker
env_explosion
env_fade
env_fire
env_fire_trail
env_firesensor
env_firesource
env_fog_controller
env_funnel
env_global
env_instructor_hint
env_laser
env_lightglow
env_microphone
env_outtro_stats
env_particlelight
env_physexplosion
env_physics_blocker
env_physimpact
env_player_blocker
env_projectedtexture
env_rock_launcher
env_screenoverlay
env_shake
env_shooter
env_smokestack
env_smoketrail
env_soundscape
env_soundscape_proxy
env_soundscape_triggerable
env_spark
env_splash
env_sprite
env_sprite_oriented
env_spritetrail
env_steam
env_sun
env_texturetoggle
env_tonemap_controller
env_tonemap_controller_ghost
env_tonemap_controller_infected
env_viewpunch
env_weaponfire
env_wind
filter_activator_class
filter_activator_context
filter_activator_infected_class
filter_activator_mass_greater
filter_activator_model
filter_activator_name
filter_activator_team
filter_damage_type
filter_health
filter_melee_damage
filter_multi
fog_volume
func_areaportal
func_areaportalwindow
func_block_charge
func_breakable
func_breakable_surf
func_brush
func_button
func_button_timed
func_clip_vphysics
func_detail
func_detail_blocker
func_door
func_door_rotating
func_dustcloud
func_dustmotes
func_elevator
func_fish_pool
func_guntarget
func_instance
func_instance_parms
func_ladder
func_movelinear
func_nav_attribute_region
func_nav_avoidance_obstacle
func_nav_blocker
func_nav_connection_blocker
func_occluder
func_orator
func_physbox_multiplayer
func_playerghostinfected_clip
func_playerinfected_clip
func_precipitation
func_ragdoll_fader
func_reflective_glass
func_rot_button
func_rotating
func_smokevolume
func_timescale
func_tracktrain
func_train
func_viscluster
func_water_analog
func_weight_button
game_player_equip
game_scavenge_progress_display
game_ui
game_zone_player
hammer_updateignorelist
info_ambient_mob_start
info_ambient_mob_end
info_changelevel
info_constraint_anchor
info_director
info_elevator_floor
info_game_event_proxy
info_gamemode
info_goal_infected_chase
info_item_position
info_l4d1_survivor_spawn
info_landmark
info_lighting
info_map_parameters
info_map_parameters_versus
info_mass_center
info_no_dynamic_shadow
info_null
info_overlay
info_particle_system
info_player_start
info_projecteddecal
info_remarkable
info_survivor_position
info_survivor_rescue
info_target
info_zombie_border
info_zombie_spawn
infodecal
keyframe_rope
light
light_directional
light_dynamic
light_environment
light_spot
logic_auto
logic_branch
logic_branch_listener
logic_case
logic_choreographed_scene
logic_collision_pair
logic_compare
logic_director_query
logic_measure_movement
logic_multicompare
logic_relay
logic_script
logic_timer
logic_versus_random
material_modify_control
math_colorblend
math_counter
math_remap
momentary_rot_button
move_rope
path_track
phys_ballsocket
phys_constraint
phys_constraintsystem
phys_convert
phys_hinge
phys_keepupright
phys_lengthconstraint
phys_magnet
phys_motor
phys_pulleyconstraint
phys_ragdollconstraint
phys_slideconstraint
phys_spring
phys_thruster
physics_cannister
player_speedmod
player_weaponstrip
point_anglesensor
point_broadcastclientcommand
point_clientcommand
point_deathfall_camera
point_devshot_camera
point_enable_motion_fixup
point_entity_finder
point_hurt
point_nav_attribute_region
point_playermoveconstraint
point_posecontroller
point_prop_use_target
point_proximity_sensor
point_push
point_servercommand
point_spotlight
point_teleport
point_template
point_viewcontrol
point_viewcontrol_multiplayer
point_viewcontrol_survivor
postprocess_controller
prop_car_alarm
prop_car_glass
prop_detail
prop_door_rotating
prop_door_rotating_checkpoint
prop_dynamic
prop_dynamic_ornament
prop_dynamic_override
prop_fuel_barrel
prop_fuel_barrel_piece
prop_health_cabinet
prop_minigun
prop_minigun_l4d1
prop_mounted_machine_gun
prop_physics
prop_physics_multiplayer
prop_physics_override
prop_physics_respawnable
prop_ragdoll
prop_sphere
prop_static
prop_wall_breakable
scripted_item_drop
shadow_control
sky_camera
skybox_swapper
sound_mix_layer
spark_shower
target_changegravity
trigger_active_weapon_detect
trigger_auto_crouch
trigger_escape
trigger_finale
trigger_gravity
trigger_hurt
trigger_hurt_ghost
trigger_impact
trigger_look
trigger_multiple
trigger_once
trigger_playermovement
trigger_proximity
trigger_push
trigger_remove
trigger_soundscape
trigger_teleport
trigger_tonemap
trigger_upgrade_laser_sight
trigger_vphysics_motion
trigger_wind
upgrade_ammo_explosive
upgrade_ammo_incendiary
upgrade_laser_sight
upgrade_spawn
vgui_screen
vgui_slideshow_display
weapon_adrenaline_spawn
weapon_ammo_spawn
weapon_autoshotgun_spawn
weapon_chainsaw_spawn
weapon_cola_bottles
weapon_defibrillator_spawn
weapon_first_aid_kit
weapon_first_aid_kit_spawn
weapon_gascan_spawn
weapon_gnome
weapon_grenade_launcher
weapon_grenade_launcher_spawn
weapon_hunting_rifle_spawn
weapon_item_spawn
weapon_melee_spawn
weapon_molotov_spawn
weapon_pain_pills_spawn
weapon_pipe_bomb_spawn
weapon_pistol_magnum_spawn
weapon_pistol_spawn
weapon_pumpshotgun_spawn
weapon_rifle_ak47_spawn
weapon_rifle_desert_spawn
weapon_rifle_m60_spawn
weapon_rifle_sg552_spawn
weapon_rifle_spawn
weapon_scavenge_item_spawn
weapon_shotgun_chrome_spawn
weapon_shotgun_spas_spawn
weapon_smg_mp5_spawn
weapon_smg_silenced_spawn
weapon_smg_spawn
weapon_sniper_awp_spawn
weapon_sniper_military_spawn
weapon_sniper_scout_spawn
weapon_spawn
weapon_upgradepack_explosive_spawn
weapon_upgradepack_incendiary_spawn
weapon_vomitjar_spawn
worldspawn