Source Entities talk:SEP2.fgd

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List of entities included in this FGD:

  • ai_relationship
  • ai_script_conditions
  • ambient_generic
  • beam_spotlight
  • color_correction
  • color_correction_volume
  • env_ambient_light
  • env_ar2explosion
  • env_beam
  • env_blood
  • env_bubbles
  • env_citadel_energy_core
  • env_cubemap
  • env_detail_controller
  • env_dustpuff
  • env_dusttrail
  • env_embers
  • env_entity_dissolver
  • env_entity_igniter
  • env_entity_maker
  • env_explosion
  • env_fade
  • env_fire
  • env_fire_trail
  • env_firesensor
  • env_firesource
  • env_fog_controller
  • env_funnel
  • env_global
  • env_gunfire
  • env_instructor_hint
  • env_laser
  • env_lightglow
  • env_microphone
  • env_particlelight
  • env_physexplosion
  • env_physimpact
  • env_player_surface_trigger
  • env_portal_credits
  • env_portal_laser
  • env_projectedtexture
  • env_screenoverlay
  • env_shake
  • env_shooter
  • env_smokestack
  • env_smoketrail
  • env_soundscape
  • env_soundscape_proxy
  • env_soundscape_triggerable
  • env_spark
  • env_splash
  • env_sporeexplosion
  • env_sprite
  • env_sprite_clientside
  • env_sprite_oriented
  • env_spritetrail
  • env_steam
  • env_sun
  • env_texturetoggle
  • env_tonemap_controller
  • env_viewpunch
  • env_wind
  • env_zoom
  • filter_activator_class
  • filter_activator_context
  • filter_activator_mass_greater
  • filter_activator_model
  • filter_activator_name
  • filter_activator_team
  • filter_damage_type
  • filter_multi
  • filter_player_held
  • fog_volume
  • func_areaportal
  • func_areaportalwindow
  • func_breakable
  • func_breakable_surf
  • func_brush
  • func_button
  • func_clip_vphysics
  • func_detail
  • func_detail_blocker
  • func_door
  • func_door_rotating
  • func_dustcloud
  • func_dustmotes
  • func_fish_pool
  • func_guntarget
  • func_instance
  • func_instance_io_proxy
  • func_instance_origin
  • func_instance_parms
  • func_monitor
  • func_movelinear
  • func_noportal_volume
  • func_occluder
  • func_physbox
  • func_physbox_multiplayer
  • func_portal_bumper
  • func_portal_detector
  • func_portal_orientation
  • func_portalled
  • func_rot_button
  • func_rotating
  • func_smokevolume
  • func_tank
  • func_tracktrain
  • func_train
  • func_viscluster
  • func_water_analog
  • func_weight_button
  • futbol_catcher
  • game_text
  • game_ui
  • generic_actor
  • hammer_updateignorelist
  • hot_potato
  • hot_potato_catcher
  • hot_potato_spawner
  • info_camera_link
  • info_constraint_anchor
  • info_coop_spawn
  • info_game_event_proxy
  • info_landmark
  • info_landmark_entry
  • info_landmark_exit
  • info_lighting
  • info_mass_center
  • info_no_dynamic_shadow
  • info_null
  • info_overlay
  • info_paint_sprayer
  • info_particle_system
  • info_placement_helper
  • info_player_ping_detector
  • info_player_start
  • info_projecteddecal
  • info_target
  • infodecal
  • keyframe_rope
  • light
  • light_directional
  • light_dynamic
  • light_environment
  • light_spot
  • linked_portal_door
  • logic_auto
  • logic_autosave
  • logic_branch
  • logic_branch_listener
  • logic_case
  • logic_choreographed_scene
  • logic_collision_pair
  • logic_compare
  • logic_coop_manager
  • logic_eventlistener
  • logic_measure_movement
  • logic_multicompare
  • logic_playerproxy
  • logic_playmovie
  • logic_random_outputs
  • logic_register_activator
  • logic_relay
  • logic_script
  • logic_timer
  • logic_timescale
  • material_modify_control
  • math_colorblend
  • math_counter
  • math_remap
  • momentary_rot_button
  • move_rope
  • npc_bullseye
  • npc_personality_core
  • npc_portal_turret_floor
  • npc_security_camera
  • npc_wheatley_boss
  • paint_sphere
  • path_track
  • phys_ballsocket
  • phys_constraint
  • phys_constraintsystem
  • phys_convert
  • phys_hinge
  • phys_keepupright
  • phys_lengthconstraint
  • phys_magnet
  • phys_motor
  • phys_pulleyconstraint
  • phys_ragdollconstraint
  • phys_slideconstraint
  • phys_spring
  • phys_thruster
  • physics_cannister
  • physics_prop_statue
  • player_speedmod
  • player_weaponstrip
  • point_anglesensor
  • point_angularvelocitysensor
  • point_broadcastclientcommand
  • point_camera
  • point_changelevel
  • point_clientcommand
  • point_devshot_camera
  • point_enable_motion_fixup
  • point_energy_ball_launcher
  • point_entity_finder
  • point_futbol_shooter
  • point_hurt
  • point_laser_target
  • point_message
  • point_playermoveconstraint
  • point_posecontroller
  • point_proximity_sensor
  • point_push
  • point_servercommand
  • point_spotlight
  • point_teleport
  • point_template
  • point_tesla
  • point_velocitysensor
  • point_viewcontrol
  • point_viewcontrol_multiplayer
  • point_viewproxy
  • prop_button
  • prop_detail
  • prop_door_rotating
  • prop_dynamic
  • prop_dynamic_ornament
  • prop_dynamic_override
  • prop_exploding_futbol
  • prop_floor_ball_button
  • prop_floor_button
  • prop_floor_cube_button
  • prop_glass_futbol
  • prop_glass_futbol_spawner
  • prop_indicator_panel
  • prop_laser_catcher
  • prop_laser_relay
  • prop_linked_portal_door
  • prop_monster_box
  • prop_paint_bomb
  • prop_physics
  • prop_physics_multiplayer
  • prop_physics_override
  • prop_physics_paintable
  • prop_physics_respawnable
  • prop_portal
  • prop_ragdoll
  • prop_sphere
  • prop_static
  • prop_testchamber_door
  • prop_tractor_beam
  • prop_under_button
  • prop_floor_button
  • prop_vehicle_choreo_generic
  • prop_wall_projector
  • prop_weighted_cube
  • script_intro
  • scripted_sequence
  • shadow_control
  • sky_camera
  • skybox_swapper
  • spark_shower
  • sunlight_shadow_control
  • target_changegravity
  • trigger_autosave
  • trigger_catapult
  • trigger_changelevel
  • trigger_gravity
  • trigger_hierarchy
  • trigger_hurt
  • trigger_impact
  • trigger_look
  • trigger_multiple
  • trigger_once
  • trigger_paint_cleanser
  • trigger_physics_trap
  • trigger_ping_detector
  • trigger_playermovement
  • trigger_playerteam
  • trigger_portal_cleanser
  • trigger_proximity
  • trigger_push
  • trigger_remove
  • trigger_soundscape
  • trigger_teleport
  • trigger_tonemap
  • trigger_transition
  • trigger_vphysics_motion
  • trigger_weapon_strip
  • trigger_wind
  • vgui_movie_display
  • vgui_neurotoxin_countdown
  • vgui_screen
  • vgui_slideshow_display
  • weapon_portalgun
  • worldspawn

-Pinsplash (UTC) 08:56, 14 January 2021 (UTC)