Talk:Portal 2/halflife2.fgd

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List of entities included in this FGD:

  • ai_ally_manager
  • ai_battle_line
  • ai_changehintgroup
  • ai_changetarget
  • ai_goal_actbusy
  • ai_goal_actbusy_queue
  • ai_goal_assault
  • ai_goal_fightfromcover
  • ai_goal_follow
  • ai_goal_injured_follow
  • ai_goal_lead
  • ai_goal_lead_weapon
  • ai_goal_police
  • ai_goal_standoff
  • ai_npc_eventresponsesystem
  • ai_relationship
  • ai_script_conditions
  • ai_sound
  • aiscripted_schedule
  • assault_assaultpoint
  • assault_rallypoint
  • cycler_actor
  • env_ar2explosion
  • env_citadel_energy_core
  • env_entity_dissolver
  • env_flare
  • env_global
  • env_muzzleflash
  • env_speaker
  • env_starfield
  • env_terrainmorph
  • filter_combineball_type
  • func_combine_ball_spawner
  • func_lookdoor
  • func_monitor
  • func_tank
  • func_vehicleclip
  • generic_actor
  • info_teleporter_countdown
  • logic_achievement
  • logic_choreographed_scene
  • logic_scene_list_manager
  • monster_generic
  • npc_bullseye
  • npc_enemyfinder
  • npc_maker
  • npc_spotlight
  • npc_turret_floor
  • npc_turret_ground
  • path_corner
  • player_loadsaved
  • player_speedmod
  • player_weaponstrip
  • point_camera
  • point_combine_ball_launcher
  • point_flesh_effect_target
  • prop_combine_ball
  • prop_coreball
  • prop_scalable
  • prop_vehicle
  • prop_vehicle_choreo_generic
  • prop_vehicle_driveable
  • script_intro
  • scripted_sentence
  • scripted_sequence
  • scripted_target
  • trigger_physics_trap
  • trigger_vphysics_motion
  • trigger_weapon_strip
  • vehicle_viewcontroller

-Pinsplash (UTC) 07:31, 14 January 2021 (UTC)