User:Pinsplash/VDC Hall of Fa-Shame

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This page is devoted to collecting things I've found on VDC that make me laugh.... or cry.

Misc[edit | edit source]

  • User talk:JeffLane, March 2006 - Ts2do nearly gets himself banned.
  • ai_goal_actbusy_queue, April 2006 - Andreasen adds that ai_goal_actbusy_queue's Exit Node must be a path_corner or info_node_hint when, in reality, Valve used info_target.
  • TF2/Making an Arena map, September 2008 - MrTwoVideoCards (Gear) removes a link to a prefab, because prefabs are "freakin gay".
  • env_headcrabcanister, September 2018 - I accidentally think some keyvalues don't work because I didn't understand the client/server system.
  • env_fade, November 2018 - Gtamike has a hissy-fit (see also!) upon discovering I removed his pointless image from a page. Edit summary just says "Image added", when it was really a full revert back to the version before my rewrite of that page.
  • The Development Project, April 2020 - Valve employee Gabe van Engel making the important edits.

Gibberish[edit | edit source]

Completely indecipherable passages from VDC.

trigger_remove[edit | edit source]

Scripting[edit | edit source]

-This is revelant [sic] to many wiki users, please do not remove!-

To make a trigger_remove ingame do the following:

  • Create the trigger
  • Create an entity you wish to be the trigger
  • Parent the trigger to that entity

-This is revelant to many wiki users, please do not remove!-

Talk:List of Left 4 Dead entities[edit | edit source]

[A person is convinced that all zombie spawning in L4D is done manually, and refuses to be told different. I have to wonder if this person was trolling, cause they are at least a little bit knowledgeable about mapping.]

That is not what I was talking about... the map is what controlls where the hords come from and every last aspect of the npc zombies and what I was asking is how do you create spawns for them.Not in game if you are paying any attion or know anything about mapping entites have varibles and zombies dont just spawn anywhere in a map because if they spawned anywhere in a map they would be out side the map and crash the engine. So if you dont know anything about the real subject matter that is speaking don't make up gibberous that makes absolutly no sence. Also hords dont spawn out side the players site the spawn in areas where the humans are and it is activated by triggers that players go through it does not work the way you think it does. Its simple mapping if you go ahead in infection in some maps you will find out that each map is done differently. Your idealism is the most stupidest idea I have ever heard but that is false knowledge that you stated the real statement is that the zombies spawn base on triggers and commands. If a boom spits asid on you zombies come after you in a hored which the hored spawn at triggers what is what I asked what entites are used to spawn zombies your idealism is a epic failure if you do not know anything about the subject don't make a dam post unless its asking a question you idiot.... so if you know the triggers then say them if you know the entite that allows zombies to spawn say them aswell don't make stupid comments like Baliame the retard... If you play in the sub way there are zombies that spawn in the same spot every time such as the smoker who is right out side of humans spawn he spawns there 1 min after leaving the door and he will try to attack you. In some maps there are zombies that spawn in the same place every time you play on canpainge but of cource you have an idealism that zombies can spawn on any surface including in the human spawn area which is inactreate and also there are horeds would spawn out side the map and have no chance in getting you in your idealism of l4d spawns for zombies would disappear when they leave your site in your idealism for l4d you idealism of l4d is the most inacreate ideal for how zombie spawns work. They Work With many ways. Like there is a entitie in hl2 that allows you to spawn zombies based on a area instead of npc_zombie and they would spawn in random spots within this area it is most likly that entite but I have not tried because its been so long sence I have used that entitie it aslo allows zombies to lay on the ground and get up but yeah... Any ways your wrong and don't make dumb idea's that have nothing to do with the topic. The reason the zombies spawn is because you go through one of these triggers. Trigger_multiplyer

Trigger_once

Trigger_proximity

or any other trigger with an output activated by onstart touch.

Carve edit war[edit | edit source]

In the midst of a revert war concerning the carve tool, this satirical version of the Reshaping Solids page went live about five separate times, for over 30 hours total. Slimek and Smaed had literally no clue they were reverting to an edit mocking them.

The Zero-Effort Wall[edit | edit source]

People who just didn't try.

"I know better than Valve, community mappers, and reality!"[edit | edit source]

Sit down, for this is a tale of the ages. One day, Source had a feature called displacements. Everyone agreed what they were for: bumpy things. And everyone lived happily together, using displacements for bumpy things. 'Twas so, until the wicked HammerEditor manifested from the pits below Earth. He appeared before the Source community as a deity of light. HammerEditor told them,

"Lol bruh y'all are stupid for not using displacements for everything."

The other mappers tried to reason with HammerEditor, sure that - when all he had done so far was change the word "are" to "were" - it was a matter of misunderstanding. HammerEditor would then clarify: he meant what he said.

"I pointlessly spam displacements in my mod that looks like some Quake shit, [it did indeed look precisely like some Quake shit] so you can too. Here's 500 irrelevant links, and I don't know what a displacement or brush actually is."

The other mappers were shocked. Such concentrated idiocy had not been recorded since the days of JoshuaAshton. Many knew how fruitless such confrontations are, but HammerEditor came from a place beyond Mount Stupid, and with such plain and cunning lies, he could only make a desert of his home and VDC. The bullet had to be bit. Only one peasant dared tell HammerEditor why he was wrong: displacement spam was slower, ran slower for no benefit, required you to put world brushes behind displacements anyway since displacements don't seal or block vis, displacements are more buggy in general, and the number of displacements allowed in a map was so much lower than that of brushes and brush sides, that the very thought of making a full-scale, full-detail map of TF2 or CSGO quality entirely with displacements was absolutely hilarious.

"Valve would disagree, as even coop_autumn, which they released for csgo less than two weeks ago, uses almost 2000 brushes, and uses displacements exclusively for what really required it: terrain, a tunnel, and surfaces they wanted to alpha paint on."

HammerEditor would not be swayed by any counter-argument, even if it meant telling Valve they were fake artists and designers. The impasse was then apparent on the sixth day of the conflict. HammerEditor and the peasant engaged in the most tame revert war on Earth, totaling four edits in two days. It was then, on the eighth day, VDCBot itself descended from the heavens to issue judgement.

VDCBot reverted HammerEditor's changes and smote the demon back into hiding, but the evil spirit had a trick up his sleeve to elude his ban, and show Valve theirselves that they don't know how to use their engine. On the ninth day, he manifested again as HammerEditorr and reverted pages back to how he liked them. On the tenth day VDCBot rolled all his changes back again and banned his alt. On the eleventh day, the demon returned as HammerEditoor to cause trouble again, and got banned again on the same day. On the twelfth day, he came to the mortal plane again as HammerrEditor, did the usual edits, and then got reverted and banned again, but this time VDCBot decided enough is enough.

And that is why VDC now has Displacement, Talk:Displacement, and Hammer Face Edit Disps all indefinitely protected.

HammerEditor is believed to be at least 8 years old, as his very first VDC account had edited pages in 2015, and he probably wasn't on the internet before the age of 3.