color_correction_volume
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- For info about the color correction concept, see this VDC page.
Code classes:
CColorCorrectionVolume
CBaseTrigger
(triggers)CBaseToggle
CBaseEntity
(all ents)
color_correction_volume
is a brush entity present in all Source games. When a player steps into this volume, they will have a color correction effect applied to their screen.
Bug: In the color correction will apply to all players on the server when even one steps inside the volume.
Confirm: Does not work at all in ?
Keyvalues[edit | edit source]
- Lookup Table Filename
(filename)
<string>
- Filepath to the .raw being used. Example:
scripts/colorcorrection/landingbay_exterior.raw
. - Lookup Fade Duration
(fadeDuration)
<float>
- How long the CC takes to fade in and out.
- Maximum Weight
(maxweight)
<float>
- How strongly this entity should apply the effect. This is a decimal percent, e.g. 0.45 = 45%.
- Start Disabled
(StartDisabled)
<boolean>
- Stay inactive until Enabled.
Inputs[edit | edit source]
- Enable
- Makes the entity active.
- Disable
- Makes the entity inactive.