env_citadel_energy_core

From Source Entities
Jump to navigation Jump to search
Not to be confused with prop_coreball. (The reactor core ball from Episode One)
Not to be confused with prop_combine_ball. (Citadel/AR2 energy balls)

Code classes:

env_citadel_energy_core is a point entity present in the Hl2.pngHalf-Life 2 series and P2.pngPortal 2. It's a simple effect not prominently displayed but frequently used in the Citadel. Its most common use is on weapon confiscation devices and some devices seen transporting energy balls.

Flags[edit | edit source]

  • 1: No small particles - Does not show particles going in the direction of Pitch Yaw Roll.
  • 2: Start on

Keyvalues[edit | edit source]

Scale (scale) <float>
Scale of the effect.
Pitch Yaw Roll (angles) <angle>
Direction for small particles to travel in.

Inputs[edit | edit source]

StartCharge <float>
Starts charging the core over a specified number of seconds.
StartDischarge
Plays the discharging effect.
Stop <float>
Makes particles fade away within a given number of seconds.