func_lookdoor

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Code classes:

func_lookdoor is a brush entity present in the Hl2.pngHalf-Life 2 series and Asw.pngAlien Swarm. It's a door that moves, either when looked by a targeted object or when a target object comes near the door. Behavior can be either based on viewing direction or proximity alone, or on a combination of both.

Flags[edit | edit source]

  • 8192: LookDoor Threshold To do: Description.
  • 16384: LookDoor Invert - Make the door behave oppositely. Player has to be outside Proximity Distance, and not looking at the door within Field of View.
  • 32768: LookDoor From Open To do: Description.

Keyvalues[edit | edit source]

Target (Not in FGD) (target) <target_destination>
Thing (probably a player) that we will check for LOS to the door.
Proximity Distance (ProximityDistance) <float>
If non-zero, how close the target must be for the door to move.
Proximity Offset (ProximityOffset) <float>
Offset from the target object.[Clarify]
Field of View (FieldOfView) <float>
If non-zero, how far away from the door the target can look while still triggering it.

Inputs[edit | edit source]

InvertOn
Enabled inverted behavior.
InvertOff
Turn door behavior back to the normal method.