CPointCombineBallLauncher
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Code classes:
CPointCombineBallLauncher
is a code class in .
Classnames:
point_combine_ball_launcher
- Launchesprop_combine_ball
s constantly.
Flags[edit | edit source]
- 1: Attach Bullseye - Creates and parents an
npc_bullseye
to each ball. To do: WHY!? Does not work forpoint_energy_ball_launcher
.
- 2: Balls should collide against player
Keyvalues[edit | edit source]
- Pitch Yaw Roll
(angles)
<angle>
- Direction balls will shoot.
- Noise to launch direction
(launchconenoise)
<float>
- How far away from Pitch Yaw Roll a ball can be shot. 180 means balls can go in any direction.
- Name of bullseye
(bullseyename)
<target_source>
- If Attach Bullseye is checked, a name to give to bullseyes.
- Max number of bounces
(maxballbounces)
<integer>
- Maximum number of times a ball should bounce on brushes and static props before exploding. Collisions with other model entities, including other balls, do not count.
Inputs[edit | edit source]
LaunchBall- Launches a single ball even if disabled. Bug: The launcher will always launch and respawn an extra ball for each time this input is sent.